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SubjectRe: Mad Max/Battletoads questions  
Posted bytepples
Posted on11/13/03 5:32 PM
From IP68.53.188.31  



Nesticle also sets the sprite 0 flag on the first scanline of sprite 0 (the "hacky" way often used by emulators designed to run at high frameskip) rather than on the first pixel of overlap between sprite 0 and the background (the "accurate" way).



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Entire Thread
Subject  Posted byPosted On
*Mad Max/Battletoads questions  hcs11/11/03 05:14 AM
.*Re: Mad Max/Battletoads questions  Jsr11/11/03 10:53 PM
..*Re: Mad Max/Battletoads questions  TimW11/16/03 00:32 AM
..*Re: Mad Max/Battletoads questions  hcs11/12/03 01:08 AM
...*Re: Mad Max/Battletoads questions  Anonymous12/15/03 10:30 AM
....*Re: Mad Max/Battletoads questions  Anonymous12/15/03 10:41 AM
.....*Re: Mad Max/Battletoads questions  Anonymous12/15/03 10:42 AM
......*Re: Mad Max/Battletoads questions  Anonymous12/15/03 10:52 AM
...*Re: Mad Max/Battletoads questions  hcs11/13/03 08:25 AM
....*Re: Mad Max/Battletoads questions  TimW11/16/03 00:35 AM
.....Re: Mad Max/Battletoads questions  tepples11/13/03 5:32 PM
.....*Re: Mad Max/Battletoads questions  Anonymous12/15/03 10:28 AM
......*Re: Mad Max/Battletoads questions  tepples12/15/03 7:50 PM
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