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SubjectRe: Good Questions  
Posted byquietust
Posted on4/8/04 02:52 AM



I don't use video for timing synchronization - instead, I use Sound/Timing 'situation Sc)' with one difference: after I generate 1 frame worth of audio, I check if DirectSound is ready to receive a frame of sound data in the appropriate spot in the buffer - if it's ready, I dump it in; if not, I wait until the spot is available to write to (i.e. until the old data is done being played).

I really need to find a better method for audio playback in my emulator - my current method sucks quite a bit.

--
Quietust
P.S. If you don't get this note, let me know and I'll write you another.

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Entire Thread
Subject  Posted byPosted On
*Good Questions  Anonymous4/7/04 10:17 PM
.*Re: Good Questions  Disch4/10/04 8:08 PM
.*Re: Good Questions  cmn4/10/04 7:47 PM
.*Re: Good Questions  tepples4/8/04 9:45 PM
..*Re: Good Questions  mattmatteh6/25/04 06:40 AM
..*Re: Good Questions  Anonymous4/8/04 10:52 PM
..Re: Good Questions  quietust4/8/04 02:52 AM
..*Re: Good Questions  Anonymous4/8/04 10:01 AM
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