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Subjectsprite flickering?  
Posted byFx3
Posted on8/15/04 3:51 PM
From IP201.1.129.50  



i'm having a strange issue with the sprites.
they are flickering (varying -1 scanline in a few frames) if i use the actual ppu scanline as reference for evaluating their Y position.
however, i could find a hack that's may be incorrect - an additional ppu _drawline_ that's zero on frame start and increase if playfield or objects are enabled. Seems to work nice btw.
any help would be welcome :)

NOTE: thanks for the sprite dma help, so it's fixed and working good :) no error in NEStress.



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Subject  Posted byPosted On
.sprite flickering?  Fx38/15/04 3:51 PM
.*Re: sprite flickering?  Fx38/16/04 11:54 PM
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