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Subjectmerging loopy and samus info  
Posted byJarod CANAL
Posted on9/10/01 5:29 PM
From IP162.70.241.86  



hi i am working on my nes emu in java.
My emu is already based on loopy doc.
Now i change my main loop to match samus doc, but i am wondering how to merge it with loopy doc (i.e. where to place loopy s ppu logic into my new main loop based on samus info).
As you probably know, samus explained that an execution line does not match a line on the screen (since 2 tiles are fetched on previous line and so on).
so i wonder if should consider the beginning of the frame and the start and the end of a line from the machine point of view (i.e. lines are execution line, and frames includes dummy lines) or from the rendering point of view (a line start when the 2 first tile are fetched and the frame start during the first dummy line not just before it...).
so far, i am trying to find how it is by implementing and see what happens, and the result is coming nicely (mario start running correctly (until freeze because i must readd sprites implementation)).
I would be interested in sharing ideas about merging the loopy and samus info.
Regards



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Entire Thread
Subject  Posted byPosted On
.merging loopy and samus info  Jarod CANAL9/10/01 5:29 PM
.*My Two Cents  Anonymous9/11/01 1:22 PM
..*Re: My Two Cents  darknight9/14/01 6:32 PM
..*Re: My Two Cents  Jarod CANAL9/11/01 1:54 PM
...*Re: My Two Cents  Anonymous9/11/01 11:53 PM
....*Re: My Two Cents  Jarod CANAL9/13/01 6:48 PM
.....*PPU HLE  Anonymous9/22/01 7:16 PM
.....*...  Jarod CANAL9/17/01 4:54 PM
.....*Re: My Two Cents  Anonymous9/14/01 7:21 PM
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