NESDev and Strangulation Records messageboards
Forum Index | FAQ | New User | Login | Search

Previous ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectRe: Timing Question  
Posted bytepples
Posted on10/28/04 6:11 PM
From IP68.53.188.30  



This "rendezvous" as you call it describes construction of the true architectural state of the CPU and other devices upon I/O. It can happen only if the core knows that other devices won't fire any interrupts for the next n cycles, which an emulator can usually predict for interrupts triggered by PPU, DMC, and mappers. More info here
http://nesdev.parodius.com/NES%20emulator%20development%20guide.txt
(search for Accurate & efficient PPU emulation)

____________________
My English is better than your Geberquen.

-
Entire Thread
Subject  Posted byPosted On
*Timing Question  Laughy10/26/04 7:04 PM
.*Re: Timing Question  teaguecl10/26/04 8:06 PM
..*Re: Timing Question  Laughy10/27/04 6:23 PM
...*Re: Timing Question  teaguecl10/27/04 7:34 PM
....*Re: Timing Question  Laughy10/27/04 10:01 PM
.....*Re: Timing Question  teaguecl10/28/04 00:03 AM
.......Re: Timing Question  tepples10/28/04 6:11 PM
.......*Re: Timing Question  Laughy10/29/04 02:19 AM
........*Re: Timing Question  tepples10/29/04 1:52 PM
.........*Re: Timing Question  Laughy10/30/04 00:47 AM
..........*Re: Timing Question  Nessie10/30/04 09:35 AM
....*Re: Timing Question  Fx310/27/04 9:13 PM
..*Re: Timing Question  quietust10/26/04 10:52 PM
...*Re: Timing Question  Laughy10/27/04 6:12 PM
....*Re: Timing Question  quietust10/27/04 7:25 PM
...*Re: Timing Question  Fx310/26/04 11:35 PM
Jump to

Memblers' homepage             Contact Me

Forums powered by WWWThreads Demo