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Hi Indy !
Zelda is changing the MIRRORING during playing the game, so just make sure that your emulator handles changing of the MIRRORING (Vertical, horizontal and even Single screen) properly. Also note that the mappers.nfo file is wrong regarding MAPPER1 mirroring because if Bit0 of Register 0 is 1, then the mirroring is horizontal and if Bit0 of Register 0 is 0 then mirroring is vertical. (And not else !). Also note that it is only possible to change horizontal/ vertical mirroring when Bit1 of Register 0 is 1 (if it is 0 then single screen mirroring is ALWAYS active !)
Hope that this helps you ;-))
Stefan Fausser
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