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SubjectRe: Anybody familiar with “sayoonara!.nes”?  
Posted byAnonymous
Posted on5/1/03 6:48 PM
From IP205.240.32.251  



Well, I am usign 114 cycles for every scanline...

This is my timing logic...


Frame start: Do Loopy's frame start stuff...

if(BGEnabled || SpritesEnabled) {
1-Do Loopy's Scanline start stuff....

2-Run my CPU Core for 114 Cycles.

3-Draw the current Scanline (BG + Sprites)

4-Go to step 1 (Repeat this 240 times)
}

Set D6 in 2002

Run my Core for (4 * 114) CPU Cycles.

Execute the NMI code (i.e. PC = NMIAddress, etc..)

Run my Core for (19 * 114) CPU cycles....



Does that timing sound ok?

Thanks for the help



-
Entire Thread
Subject  Posted byPosted On
*Anybody familiar with “sayoonara!.nes”?  Anonymous5/1/03 4:11 PM
..Re: Anybody familiar with “sayoonara!.nes”?  Anonymous5/1/03 6:48 PM
..*Re: Anybody familiar with “sayoonara!.nes”?  quietust5/1/03 9:55 PM
.*Re: Anybody familiar with “sayoonara!.nes”?  quietust5/1/03 4:44 PM
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