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SubjectSprite Temporary Memory  
Posted by<_Hyde_>
Posted on7/22/03 04:33 AM
From IP205.184.203.171  



All right... According to Brad Taylor's document on the 2c02's operations (PPU) the sprite temporary memory has enough space to hold 8 data for eight objects... Now my question is, how come some commercial games ask the PPU to draw more than 8 objects per scanline? I thought that the PPU could not draw more than 8 objects per scanline. Is my logic wrong here?

http:// hydesprojects.cjb.net

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Entire Thread
Subject  Posted byPosted On
.Sprite Temporary Memory  <_Hyde_>7/22/03 04:33 AM
.*Re: Sprite Temporary Memory  quietust7/22/03 1:10 PM
..*Re: Sprite Temporary Memory  <_Hyde_>7/22/03 2:43 PM
...*Re: Sprite Temporary Memory  quietust7/22/03 8:49 PM
....*Re: Sprite Temporary Memory  <_Hyde_>7/22/03 9:06 PM
.....*Re: Sprite Temporary Memory  Memblers7/22/03 9:22 PM
......*Re: Sprite Temporary Memory  quietust7/22/03 9:56 PM
...*Re: Sprite Temporary Memory  Memblers7/22/03 3:36 PM
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