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>OK, I've got the palette-writing part of it working. But I had to reduce the >VRAM I/O to one byte per scanline. So it is full-screen. The timing looks OK >on Nintendulator, but it's royally screwed on Nestoptia (and NESten).
Looks like I was off by two ppu cycles. After some timing fixes in my latest build your code works.
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