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SubjectRe: NES Scrolling  
Posted byDisch
Posted on5/26/04 3:41 PM
From IP66.82.9.34  



I assumed SMB3 fills both pattern tables as the game scrolls horizontally. That way all it needs to do it update Y scroll when you scroll vertically (you don't have to load any new graphics or anything). The maps in SMB3 don't seem to be any larger than 2 'screens' tall.



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Entire Thread
Subject  Posted byPosted On
*NES Scrolling  Anonymous5/26/04 01:56 AM
.*Re: NES Scrolling  Memblers5/26/04 03:46 AM
...Re: NES Scrolling  Disch5/26/04 3:41 PM
...*Re: NES Scrolling  Anonymous5/26/04 7:45 PM
....*Re: NES Scrolling  Disch5/26/04 11:00 PM
.....*Re: NES Scrolling  Anonymous5/26/04 11:08 PM
......*Re: NES Scrolling  Disch5/26/04 11:57 PM
.......*Re: NES Scrolling  Anonymous5/27/04 00:34 AM
........*Re: NES Scrolling  Disch5/27/04 00:49 AM
.........*Re: NES Scrolling  Anonymous5/27/04 01:13 AM
..........*Re: NES Scrolling  Disch5/27/04 02:47 AM
...........*Re: NES Scrolling  Anonymous5/27/04 9:46 PM
............*Re: NES Scrolling  Disch5/27/04 10:44 PM
.............*Re: NES Scrolling  Anonymous5/28/04 00:57 AM
............*Re: NES Scrolling  Anonymous5/27/04 10:09 PM
...*Re: NES Scrolling  tepples5/26/04 4:01 PM
.*Re: NES Scrolling  quietust5/26/04 02:07 AM
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