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SubjectDoes anyone know the APU? new  
Posted byAnonymous
Posted on10/31/01 1:49 PM
From IP198.115.164.252  



have a question on the NES length counters.

A particular sound channel is silenced upon the Length counter reaching 0. This logically means that if a game wrote to $4015 and enabled Square 1 channel, unless they had previously entered a value into Square1's Length counter, the sound channel would still be silenced, and I'm guessing that the Square Wave 1 bit in the
$4015 register would also be set to 0. Is this correct?


Is there another sound doc besides NESSOUND written by Brad Taylor? His doc is good, but it leaves some questions unanswered.




SubjectRe: Does anyone know the APU?  
Posted byMemblers
Posted on11/1/01 05:38 AM
From IP206.150.217.34  



I think if the length counter is disabled the values in the length counter have no effect. The channel would be silenced if the length counter is 0 and the counter is enabled.




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