"Hi. I checked about three of the games' disassembly in the debugger."
Well I was asking Quietust about the games he checked that wrote to 5c00-5fff during rendering. But what were the results/discoveries of your checking?
"You bring up a good point with that snippet from Goroh's doc, but it's too broken to understand."
Yeah, it is very broken english. I wonder if the Japanese version is just as confusing. It was probably a "literal" translation word for word or something. Someone who knows the NES quite well and knows japanese should translate it or something. Well, it was translated from Japanese, now it needs to be translated from broken english. But all-in-all it's the best info I can find on the MMC5 even if it's hard to understand. Kevin's Doc is so much understandible, but it only talks about chr/prg banks and WRAM/SRAM and nothing about EXRAM.
Do you know of any other MMC5 info as I've been wanting to code a game in it?
"I've built both an ELROM and EWROM devcart, those poinouts I posted work for both."
Really? What games have those boards? And what pinouts are you referring to?
Would it be possible to get the TMNT demo from http://www.zophar.net/roms/nes.html
working on a real NES with your devcart as it is an MMC5? I've always wanted to know how it looked/sounded on a real NES.
Hope you figure out the problem though. Good luck. :)