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How to write a subroutine (to be called each frame) that can play a long list of various sound effects that can use every sound channels (exept DPCM) with data in a single format, that can use a lot of channel's features (like sweep, etc..) ? Does someone already done something like this ? Is there a single way to play more than one sound effect at the same time (begin a segond sound effect beafore the first one is finished, witout stop the first one if it doesn't use the same channel) ?
Bregalad, Ent from the woods of Fangorn
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