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SubjectRe: About DPCM channel...  
Posted byBregalad
Posted on9/4/04 12:48 PM
From IP83.78.26.89  



You can convert a wav to nes only via $4011, not via $4010/12/13 to have a good sample frequencey (otherwise all treble sounds will be cutted).
All theese games (exept FF3j) uses only $4010/12/13, not $4011, so I can't see why just some write to theese registers can break an IRQ.
And FF3j uses this only in battles, and IRQ triggering is also used only in battle ($4011 is set only in the NMI code, I think).

Bregalad, Ent from the woods of Fangorn

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Entire Thread
Subject  Posted byPosted On
*About DPCM channel...  Bregalad9/3/04 8:13 PM
..Re: About DPCM channel...  Bregalad9/4/04 12:48 PM
..*Re: About DPCM channel...  Memblers9/4/04 8:19 PM
...*Re: About DPCM channel...  Bregalad9/5/04 06:05 AM
....*Re: About DPCM channel...  quietust9/5/04 06:24 AM
.....*Re: About DPCM channel...  Bregalad9/6/04 6:10 PM
......*Re: About DPCM channel...  quietust9/6/04 6:37 PM
.......*(U) vs. (J)  tepples9/7/04 2:53 PM
........*Re: (U) vs. (J)  quietust9/7/04 8:24 PM
.........*Re: (U) vs. (J)  quietust9/7/04 8:34 PM
..........*Re: (U) vs. (J)  Anonymous9/7/04 9:39 PM
...........*Re: (U) vs. (J)  quietust9/7/04 10:43 PM
............*Re: (U) vs. (J)  koitsu9/8/04 08:23 AM
.............*Re: (U) vs. (J)  blargg9/8/04 4:17 PM
..............*Re: (U) vs. (J)  koitsu9/8/04 8:32 PM
.............*Re: (U) vs. (J)  Fx39/8/04 1:36 PM
.........*Re: (U) vs. (J)  quietust9/7/04 8:26 PM
..........*Re: (U) vs. (J)  quietust9/7/04 8:31 PM
........*Re: (U) vs. (J)  Bregalad9/7/04 4:06 PM
.*Re: About DPCM channel...  Anonymous9/3/04 8:16 PM
..*Re: About DPCM channel...  Fx39/3/04 9:41 PM
...*1, 2, 3, 4, Max 300  tepples9/3/04 11:16 PM
....*Re: 1, 2, 3, 4, Max 300  abonetochew9/12/04 10:36 PM
.....*Re: 1, 2, 3, 4, Max 300  tepples9/12/04 11:06 PM
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