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Hi hi, how would I implement a walkable/not-walkable area? Should I just figure out the location of the tile in the Name Table and retreive the tile number and figure out that way or no? ( like, before I actually move the sprite ).
Also, how can I get each individual tile to have its own palette chosen instead of sharing and all... Anybody got any tips about making simple buildings like Dragon Warrior style... Its annoying having to figure all that information out, so, are there any programs that let you build the attrib and name table out graphically?
Thanks, Matt
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