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SubjectQ regarding use of WRAM as "work RAM" new  
Posted byzero soul
Posted on1/21/02 03:18 AM



I'm wondering, if it works to use the Save-RAM as regular "work RAM"; for instance, if a game uses WRAM (to those who don't know: WRAM = Save RAM), could it do things such as use part of it for Sprite DMA (eg., lda #$7f : sta $4014)? would it work, and reliably? or is the WRAM special somehow?

*shrugs* just curious.


...just another vision...


SubjectRe: Q regarding use of WRAM as "work RAM" new  
Posted byMemblers
Posted on1/21/02 05:25 AM
From IP206.150.216.96  



I imagine it would work just as well as any other memory area for stuff like sprite DMA. I can't say that I've tried it. Actually though, it seems like nearly every game I've looked at used $0200-$02FF for sprites.





SubjectRe: Q regarding use of WRAM as "work RAM"  
Posted byzero soul
Posted on1/22/02 01:11 AM



OK. I was just pondering how a memory-heavy game- such as an RPG- might use SaveRAM (well, all the space not used by actual saved games) to store all the mass data (how far are you into the game, every character's stats, etc) for general use without eating up the regular $0000-$07FF space.

thanks.


...just another vision...


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