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Subjectsprites  
Posted byRoboNes
Posted on10/7/02 6:57 PM
From IP195.92.67.67  



does anyone know the reason why using entirely spr ports 2003 & 2004 (no dma)can cause problems in a game, as my 1k game had problems across a range of emu's - i used nintendulator when i programed it - so it worked on that, others had trival problems to big problems.
I was told by memblers that a game can still have problems using this method on the real thing, but work on emu's.
any ideas anyone?



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Entire Thread
Subject  Posted byPosted On
.sprites  RoboNes10/7/02 6:57 PM
.*Re: sprites  loopy10/9/02 04:18 AM
..*Re: sprites  Jsr10/9/02 9:28 PM
...*Re: sprites  RoboNes10/10/02 9:03 PM
....*Re: sprites  Jsr10/10/02 10:14 PM
.....*Re: sprites  RoboNes10/16/02 10:59 AM
......*Re: sprites  Jsr10/16/02 9:08 PM
.......*Re: sprites  RoboNes10/20/02 12:36 PM
........*Re: sprites  Jsr10/21/02 9:50 PM
.........*Re: sprites  Memblers10/21/02 10:26 PM
...*Re: sprites  big_pasty10/9/02 11:40 PM
....*Re: sprites  quietust10/10/02 05:29 AM
.....*Re: sprites  Memblers10/10/02 8:38 PM
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