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Anythings possible but I wouldn't count on a reply of yes myself. It is worth mentioning however that there are quite a few good tools available for nes development.
My personal recommendations would be Assembler: WLA DX Tile and Map Editor: GBTD/GBMB along with some code I wrote in QB for making the outputted binaries of the tile designer nes compatible. I'm just personally more used to gb development and working with vram. You could also write a converter to pad the files and make them usable as chrrom files though. Music: There are some Nerdtracker/ MCK. I'm fairly certain from my experience with ripping nsfs that most companies used custom code for playing music.
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