NESDev and Strangulation Records messageboards
Forum Index | FAQ | New User | Login | Search

Previous ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectB  
Posted byAnonymous
Posted on11/8/02 10:58 PM
From IP66.177.41.41  



Anythings possible but I wouldn't count on a reply of yes myself. It is worth mentioning however that there are quite a few good tools available for nes development.

My personal recommendations would be
Assembler: WLA DX
Tile and Map Editor: GBTD/GBMB along with some code I wrote in QB for making the outputted binaries of the tile designer nes compatible. I'm just personally more used to gb development and working with vram. You could also write a converter to pad the files and make them usable as chrrom files though.
Music: There are some Nerdtracker/ MCK. I'm fairly certain from my experience with ripping nsfs that most companies used custom code for playing music.



-
Entire Thread
Subject  Posted byPosted On
*NES DevKit  Anonymous11/8/02 2:20 PM
.*Re: NES DevKit  Anonymous11/9/02 04:12 AM
..*Re: NES DevKit  RoboNes11/9/02 09:32 AM
...*Re: NES DevKit  Memblers11/9/02 10:12 AM
....*Re: NES DevKit  koitsu11/9/02 11:30 AM
.....*Re: NES DevKit  BuffPipes1/5/03 12:32 PM
..B  Anonymous11/8/02 10:58 PM
Jump to

Memblers' homepage             Contact Me

Forums powered by WWWThreads Demo