NESDev and Strangulation Records messageboards
Forum Index | FAQ | New User | Login | Search

Previous ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectRe: sprite help  
Posted byMemblers
Posted on1/20/03 12:35 PM
From IP68.58.99.218  



Looks pretty good.

A while back I was thinking about a game with that kind of overhead view (with rooms and hallways and such). One possible way of making the levels a little more interesting in that kind of game could be to limit the player's vision. A couple games that do this are BOFH (PC and C64 http://www.student.oulu.fi/~loorni/) and Nethack (http://www.nethack.org/).

Of course, it makes the programming a bit more complex, and I don't know your game's design so it might not be suitable. Just thought I'd mention it.



-
Entire Thread
Subject  Posted byPosted On
*sprite help  Zenith1/20/03 00:17 AM
.*Re: sprite help  Zenith1/20/03 00:20 AM
..*Re: sprite help  Memblers1/20/03 01:07 AM
...*Re: sprite help  Zenith1/20/03 01:42 AM
.....Re: sprite help  Memblers1/20/03 12:35 PM
.....*Re: sprite help  Zenith1/20/03 5:43 PM
......*Re: sprite help  S0D1/20/03 6:25 PM
.......*So dues Ultima: Exodus *nt*  zero soul1/21/03 01:26 AM
.......*Re: sprite help  Zenith1/20/03 10:56 PM
........*Re: sprite help  Zenith1/21/03 00:36 AM
.........*Re: sprite help  Memblers1/21/03 01:13 AM
..........*Re: sprite help  Zenith1/21/03 01:29 AM
...........*Re: sprite help  Zenith1/21/03 02:00 AM
............*Re: sprite help  Zenith1/21/03 03:04 AM
.............*Re: sprite help  Memblers1/21/03 11:50 PM
Jump to

Memblers' homepage             Contact Me

Forums powered by WWWThreads Demo