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SubjectRe: Sprite collisions with background  
Posted byMemblers
Posted on6/28/04 01:25 AM
From IP68.58.99.218  



Yeah, the indirect indexed mode needs 2 bytes in RAM. Just be sure the assigned RAM is in the right order, like when addr_lo = $10 then addr_hi = $11.



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Entire Thread
Subject  Posted byPosted On
*Sprite collisions with background  pulper6/27/04 6:30 PM
.*Re: Sprite collisions with background  Disch6/27/04 6:57 PM
.*Re: Sprite collisions with background  Memblers6/27/04 6:57 PM
..*Re: Sprite collisions with background  pulper6/27/04 7:24 PM
...*Re: Sprite collisions with background  Memblers6/27/04 7:44 PM
....*Re: Sprite collisions with background  pulper6/27/04 10:44 PM
.....*Re: Sprite collisions with background  Memblers6/27/04 11:16 PM
......*Re: Sprite collisions with background  pulper6/28/04 00:30 AM
........Re: Sprite collisions with background  Memblers6/28/04 01:25 AM
........*Re: Sprite collisions with background  pulper7/2/04 4:33 PM
.........*Re: Sprite collisions with background  Memblers7/3/04 01:18 AM
..........*Re: Sprite collisions with background  pulper7/3/04 4:09 PM
....*Re: Sprite collisions with background  pulper6/27/04 8:15 PM
.....*Re: Sprite collisions with background  Memblers6/27/04 11:03 PM
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