NESDev and Strangulation Records messageboards
Forum Index | FAQ | New User | Login | Search

Previous ThreadView All ThreadsNext ThreadShow in Flat Mode*


SubjectRe: fading effect  
Posted byMemblers
Posted on9/22/04 1:46 PM
From IP68.58.99.218  



Also, when you've going to be cycling the palette, it makes it a lot easier to do when you set up the NMI routine to update the palette every frame (from a copy stored in RAM). Lots of games do that.



-
Entire Thread
Subject  Posted byPosted On
*fading effect  sunnychu9/22/04 04:52 AM
..Re: fading effect  Memblers9/22/04 1:46 PM
..*Re: fading effect  Bregalad9/23/04 6:57 PM
...*Re: fading effect  Drag10/9/04 01:05 AM
....*Re: fading effect  Anonymous10/9/04 12:07 PM
.....*Re: fading effect  Drag10/9/04 10:44 PM
......*Re: fading effect  tepples10/12/04 05:18 AM
.......*Re: fading effect  abonetochew10/15/04 02:09 AM
........*Re: fading effect  Bregalad10/15/04 10:42 AM
.*Re: fading effect  koitsu9/22/04 05:57 AM
..*How to do an HSV fade  tepples9/22/04 06:10 AM
Jump to

Memblers' homepage             Contact Me

Forums powered by WWWThreads Demo