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SubjectYour suggestions for battle interface  
Posted bypulper
Posted on10/16/04 11:18 PM
From IP132.241.64.135  



So the last thing I have to do is come up with a monster interface. I would like to do something like Dragon Warrior or Final Fantasy where you randomly run into enemies on the map, and then the screen switches to battle mode.

Dragon Warrior 1 keeps the map in the background but just opens a small square window in the middle with the metal slime or whatever.

I only need two options, fight or run. Winning will depend on current stats and strength of the monster.

I am open to suggestions about how to do this the simplest way possible. My first guess is to load an entire new nametable for each monster I create, then turn off graphics, load the nametable, and turn back on. Then I could just write in the nametable A = fight, B = run, and poll the pad.

Anybody have other suggestions or ideas? Simpler is better.

-Pulper

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Entire Thread
Subject  Posted byPosted On
.Your suggestions for battle interface  pulper10/16/04 11:18 PM
.*Re: Your suggestions for battle interface  koitsu10/17/04 04:42 AM
.*Re: Your suggestions for battle interface  Memblers10/17/04 01:34 AM
..*Re: Your suggestions for battle interface  pulper10/17/04 02:30 AM
...*Re: Your suggestions for battle interface  Memblers10/17/04 03:58 AM
....*Re: Your suggestions for battle interface  AWJ10/17/04 04:53 AM
.....*Re: Your suggestions for battle interface  Bregalad10/17/04 08:03 AM
......*Re: Your suggestions for battle interface  pulper10/17/04 5:14 PM
.......*Re: Your suggestions for battle interface  Bregalad10/17/04 5:34 PM
........*Re: Your suggestions for battle interface  pulper10/17/04 7:13 PM
.........*Re: Your suggestions for battle interface  Bregalad10/17/04 8:40 PM
...*Re: Your suggestions for battle interface  tepples10/17/04 03:30 AM
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