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SubjectRe: Sprite Slowdown  
Posted byquietust
Posted on12/25/03 03:16 AM



Actually, what you described is FIXED-point arithmetic (where the high byte is the whole number and the low byte is the fraction), and I agree that it can be very useful for tasks like this (I've used it myself for similar situations).

--
Quietust
P.S. If you don't get this note, let me know and I'll write you another.

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Entire Thread
Subject  Posted byPosted On
*Sprite Slowdown  pulper12/24/03 10:39 PM
.*Re: Sprite Slowdown  Memblers12/25/03 02:02 AM
..*Re: Sprite Slowdown  RoboNes12/25/03 12:30 PM
...*Re: Sprite Slowdown  pulper12/25/03 4:02 PM
....*Re: Sprite Slowdown  Memblers12/25/03 6:42 PM
.....*Re: Sprite Slowdown  pulper12/25/03 8:35 PM
......*Re: Sprite Slowdown  Memblers12/25/03 9:46 PM
.......*Finished  pulper12/25/03 10:41 PM
........*Re: Finished  pulper12/26/03 00:59 AM
...Re: Sprite Slowdown  quietust12/25/03 03:16 AM
...*Re: Sprite Slowdown  Memblers12/25/03 06:30 AM
..*Re: Sprite Slowdown  Memblers12/25/03 02:06 AM
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