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> Well, my "SNES StarterKit" uses WLA-DX, but I wouldn't consider it a tutorial. > It includes a HiROM and LoROM example, and uses some macro features. I haven't > updated it in quite awhile though ... so there isn't any demonstration of newer > WLA features. Also, I don't include any sound code, so there are no SPC700 > examples.
It's quite good though IMO. After taking a quick look at it, I think I understand the syntax better, even though I'm still not sure about sections, banks and slots and their various flags.
Btw, how do you go about writing relocatable code in WLA-DX? I often use this on the NES to copy code from ROM to zero-page RAM which saves a lot of cycles in inner loops as you can replace "lda $xx" with "lda #$xx" and such. And that should be even more useful on the 65C816 where you can relocate the zero-page to anywhere within the first memory bank.
// Bananmos
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