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Heheh, the only thing I've used to write SNES music is Nerdtracker 2. I can compile it into NSF format, and have my NSF player play it. I suppose that hardly counts as SNES music, though. :P
I'll release the source code to that NSF player, if you or anyone else would find it useful.
I had strongly considered writing an 8-channel XM player, but I pretty much quit before I even started. The main obstacle was the sample loop-point resolution, which is annoyingly low on SNES due to it's compressed sample format. That, and I would mourn the loss of ping-pong loops, hehehe (but that's not too big a deal).
Yep, TASM works with the SPC. Included with various SPC docs and sources, there should be a "TASM700.TAB" file. That contains all the info needed by TASM, then you call it like this to use it (assembling spc.asm): "tasm -t700 -b spc.asm"
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