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SubjectRe: Strangulation Games  
Posted byMemblers
Posted on3/3/03 00:19 AM
From IP68.58.99.218  



6502 looks strange, but it's really simple when you learn the basics. (take a look at the LDA and STA instructions, e.g. LDX/STX/LDY/STY are for reading/writing memory (like peek/poke I guess?)

A 6502 assembly version of the code you typed would look kinda like this:

blar_blar = $00 ; (RAM location)

lda blar_blar ; load variable into A
cmp #1 ; compare A to 1
bne end_if ; if not equal, branch to the end_if label
hoooh oo (?? heheh)
end_if:

Maybe you would want to take a look at NBASIC? It's similar to BASIC, but it probably would still be difficult to use without knowing some 6502 basics at least.



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Entire Thread
Subject  Posted byPosted On
*Strangulation Games  Memblers9/7/02 8:13 PM
.*Re: Strangulation Games  dXtr10/20/03 5:09 PM
..*Re: Strangulation Games  Memblers10/20/03 6:41 PM
...*Re: Strangulation Games  mcmartin10/30/03 11:04 AM
....*Re: Strangulation Games  Memblers10/30/03 10:54 PM
...*Re: Strangulation Games  dXtr10/20/03 10:05 PM
.*Re: Strangulation Games  UBTNG9/11/02 06:54 AM
..*Re: Strangulation Games  Memblers9/11/02 7:53 PM
...*Re: Strangulation Games  Anonymous2/26/03 9:40 PM
....*Re: Strangulation Games  Memblers2/28/03 02:01 AM
....*Re: Strangulation Games  mcmartin2/27/03 5:45 PM
.....*Re: Strangulation Games  Anonymous3/2/03 7:00 PM
......*Re: Strangulation Games  UBTNG3/6/03 08:11 AM
.......*Re: Strangulation Games  RoboNes3/6/03 8:01 PM
......*Re: Strangulation Games  mcmartin3/3/03 06:09 AM
.......*Re: Strangulation Games  UBTNG3/10/03 09:19 AM
......*Re: Strangulation Games  Anonymous3/2/03 7:04 PM
........Re: Strangulation Games  Memblers3/3/03 00:19 AM
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