I agree. And if we use the PeNES concept of an emulation engine and several interface layers, the release of an emu and an emu/debugger would be pretty easy. And as long as we write in nicely objectified code, allowing later expansion shouldn't be that hard.
Not the kind of organization I was talking about, tho. I meant personal organization. Who takes charge of which subprojects, who works where, or is it just a, everyone can contribute what they want to the projects they want. The disorganized method is fine until you start getting more than say 20 people involved. At that point, some hierarchical system becomes nessecary(sp).
-- Theodore Reed (rizen/bancus)