~ :: tricks :: ~

There are lots of different ways people have gone about trying to get the most out of chip music, and a good way to learn is to download some NSF and/or SID files, and listen to each channel separately. For instance, you'll notice in some NES music, the triangle and noise channels work together seamlessly to provide the music with a good drumbeat and bassline. For example, you could make a triangle channel instrument that uses the auto-portamento effect at a high-rate, put a note in and give it a space or 2 depending on the tempo then put a note off or your bassline in the triangle channel.

Using the non-looped arpeggio effect, with the first arpeggio value at $C will provide a short percussive sound at the beginning of a note.

Using the noise channel along with drum samples will greatly alter the sound of the drum, with a snare sample for example you could give it a longer decay and/or a brighter quality. Try using arpeggios (looped and non-looped) on the noise channel.

Most importantly, try to develop your own style and techniques. That is what makes music worth listening to. But that will happen without you really noticing it, anyway. :)

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